We asked ourselves: Why do VR and gaming companies use a walled garden business model, when they can derive far more value from growing an open network, leveraging network effects via Metcalfe’s Law? We decided we didn’t care, but we would build our company on their short sightedness.
Sales start in
We all want to take control of our virtual identities online. We don’t want to be spied on, see our property stolen or seized, or our identities snuffed out without due process, and we want to be able to talk to who we want to, wherever they are. In short, we want our rights back. Advances in technology, like Virtual Reality, do not negate our natural rights
Galactic Systems is incorporated in Delaware
Develops Galacticoin v0.1. Works on new galaxy sized virtual reality environment.
Realized we can’t compete against billions in funding with large corps creating walled garden VR platforms. Took a year to study the market
Developed GridFone prototype in OpenSim and Second Life, designed to tear down walled gardens. Developed business plan and began angel fundraising. Graduated from Apex Accelerator program at PSU. Raised $150,000
Starts ICO, Gridfone Beta prototype goes live.
Token sales end. GridFone expands into High Fidelity, Unity3d, Unreal, Minecraft and VRchat/Steam. Galacticoin 1.0 goes live as cryptocurrency.
Gridfone completes expansion globally into all major VR/AR/MR platforms, uses viral model to expand reach within each platform. Galacticoin starts implementing smart contracts capabilities.
VR world keep growing rapidly
|Platform||Userbase||Monthly Active||GDP/user||GDP/active user||Gross Market Value~2016|
|Second Life||47 million||600,000||$0.01||$8.00||$500 million|
|Unity3d||770 million||57 million||$1.49||$21.9||$1.15 billion|